3D dead end
My first try was full 3D with Unreal, Meshy, and Mixamo. It was a dead end because the faces weren't good enough. Talking-head clips worked, and by July 2026 I had 2 episodes and 3 character intros up.
Split the work
AI animates the faces, and a small Python program owns every piece of poker truth: the cards, the board, the hand-history blackboard, and when each one appears.
A real show
An official logo. Two new Shorts in the revamped animated format. A fully re-animated pilot, in long and vertical versions, finished Oct 9, 2026.